Tuesday, November 13, 2007

Assignment 10: Feared and Revered

I decided to play the MMORPG, City of Heroes, where the game space is fashioned like a metropolis that you would find in the comic books. The purpose of the game is to join forces with other heroes to defeat various villains throughout the game. Over time, with the completion of missions, you will level up which advances your superpowers. The central location is the courthouse where the other superhero characters congregate to meet each other. Sometimes people are sitting there trying to find other people to play with, other times you can find people just socializing or dancing with themselves. At a certain time of day, you can even find the avatars engaging in a costume contest. The superheroes ranged from figments of peoples’ imaginations to archetypes of famous superheroes, such as Superman and Wonderwomen.

Upon starting the game, you must start your own superhero. I decided to be a vampire, who decided to turn into a Superhero—similar to a female Blade. I tried to make her look like a Vampire through giving her gray skin, red eyes, and dressing her in bad-ass gothic clothing; she wore tight black leather pants, tall boots, and a shirt with lots of straps all over it. Also, I tired to make her superpowers match her character; I gave her the power of dark melee, because vampires often have super-strength and they are magical creatures, and I gave her the super-jump power because over time she would learn how to fly, another aspect characteristic of vampires. Since I did not feel like finding a team, I asked my friend to play with me. He made himself into a Juggernaut-type character and off into the game we went.

When I entered the game, I felt more like a villain than a superhero. My costume was dark and dreary and Paragon City was a bright place filled with colorful people. I instantly felt the effects of behavioral confirmation. Behavioral confirmation is “the process whereby the expectation of one person case another person to behave in ways that confirm the perceiver’s expectations.” The majority of the characters did not approach me, I am assuming because of my evil appearance; which in turn, lead me to be more antisocial. My partner and I stayed away from the populated areas and I just assumed my role as the aloof evil character. Only some of the other malevolent characters would shout random comments. It became apparent at that point that there were certain group norms for this psychological space. The stereotype was that the dark or evil looking heroes were solemn, unfriendly, completely unapproachable, and were often rude. You could tell the difference in the characters by looking around the courthouse. The “dark” heroes were often somberly grouped together and they showcased their powerful dark magic; whereas the other “typical” heroes were socializing and dancing. As I tested the waters, I found that it was easy to be initiated into the typical hero group—you just had to be friendly.

But I did not want to be part of the typical heroes, I wanted to be a dark hero, feared and revered. My reason for this desire is the fact that I was trying to portray a vampire, how would anyone ever believe I was a vampire if I was prancing around and smiling like a nymph. Therefore, I changed my behavior to mimic that of the dark group: I did not dance, smile, or laugh and I kept my conversations short and quick. My next step into being accepted was leveling up my dark magic powers, so I could be recognized. In this case, it is difficult to discern whether my behavior followed SIDE theory or the Proteus Effect. SIDE theory argues that “factors that lead to deindividuation, such as anonymity, might thus reinforce group salience and conformity to group norms,” whereas Proteus effect emphasizes “conformity to individual identity cues.” Although I was conforming to the local group norms of the “dark” heroes (SIDE theory), the behaviors that I decided to replicate were based on my vampire avatar (Proteus Effect).

3 comments:

kathryn dewey said...

I enjoyed reading your post! It's interesting how you consciously decided to act as your avator. I think that many "gamers" unconsciously act differently due to the person/creature they are playing in the game. You kept your actions in-check in order to give people the impression that you were a dark hero. Did you ever find yourself getting carried away in the game and acting more like your character than you realized? I feel like you had total control over the situation and did not let the online game affect you as a person one bit. So the article we read did not really touch upon your experience. You felt weird just because you were not the “same looking” (dressed as colorful) as all the other players, but you still were able to “play your part” and act as the dark hero would act- totally aware of this the whole time of course!

pepper said...

City of Heroes? So, would this be like living in the marvel universe? neato.

Your connection to the SIDE theory is interesting. Maybe it seams that the Proteus effect defines your individual identity cues and membership to the evil group, and SIDE predicts why you adopted the norms of that group. It is conceivable to think that you could have disowned the vampire identity (going against the Proteus effect) and adopted the benevolent group's norms.

Thanks for not writing about Second Life! Your post was enjoyable.

Daniel Gordon said...

Interesting post! At first it seems your choice of characteristics was completely intentional- what superpowers to have. In this respect, your avatar clearly affected how you wanted your character to behave in the online realm. However, I feel in your case the SIDE theory does have more merit than the Proteus affect. This might be the case because there are specific in-groups and out-groups of good and evil to conform to or revel against.